![]() ![]() To load other assets, you can place the asset’s. In Unity, it will be created as a Houdini Digital Asset gameobject hierarchy which consists of several gameobjects with Houdini Engine scripts, a custom Inspector UI, generated meshes, colliders, and materials. When you do that, a Houdini session is launched in the background, and the asset will be loaded into it, then cooked. You can drag & drop the EverGreen asset into your Scene or Hierarchy window to instantiate it. You’ll find the asset file under Assets/Plugins/HoudiniEngineUnity/HDAs/Evergreen.hda in your Unity project. Once complete, you should see the Houdini Engine Unity menu show up at the top if you move the mouse over to the menu in Unity.Ĭurrently the EverGreen asset is shipped with the Houdini Engine for Unity plug-in.Unity will now install the plug-in files into Assets/Plugins/HoudiniEngineUnity. ![]() Make sure all files are selected (they should be by default), and select Import.Navigate to and select the /engine/unity/HoudiniEngineUnity_v2_beta.unitypackage.In Unity, go to Assets > Import Package > Custom Package.If you have the HoudiniEngineUnity folder, delete it along with all its contents from inside Unity. ![]() You’ll find it in Assets/Plugins/HoudiniEngineUnity.
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